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Adicionando raridade para os itens.

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1Adicionando raridade para os itens. Empty Adicionando raridade para os itens. Qua Fev 15, 2012 11:49 pm

Kisuke

Kisuke
Organizador
Organizador

[size=14pt]Cliente~Side[/size]

Va no seu item editor e crie um CommandButton com caption : Raridade

Dentro do código deste CommandButton coloque isto:

Código:
Private Sub Command1_Click()
If fraRarity.Visible = False Then
fraRarity.Visible = True
Else
fraRarity.Visible = False
End If
End Sub

Agora crie uma frame com o nome de: fraRarity
com caption: Raridade

dentro desta frame, crie 6 commandbuttons cada um com um nivél de raridade
no meu exemplo vou usar :
Normal-Comum-Raro-Histórico-Lendário-Artefato

e nomeio cada cmdbt com o nome que quiser

Crie uma label com caption: Selecione a raridade :
Coloque seu nome de:
lblSelCol

Crie um textbox com o nome :
txtColor

clique duas vezes no primeiro commandbutton e coloque
o seguinte código:

Código:
txtColor.Text = &HFFFFFF
lblSelCol.ForeColor = &HFFFFFF

No segundo command button faça a msm coisa, clique duas vezes e add:

Código:
txtColor.Text = &HFF00&
lblSelCol.ForeColor = &HFF00&

No terceiro a mesma coisa, clique duas vezes e add, façamos varias vezes assim, porque vc pode
perceber que mudamos a cor de cada um:

Código:
txtColor.Text = &HFFFF&
lblSelCol.ForeColor = &HFFFF&

No quarto tbm:
Código:
txtColor.Text = &HFF0000
lblSelCol.ForeColor = &HFF0000

No quinto:
Código:
txtColor.Text = &HC000C0
lblSelCol.ForeColor = &HC000C0

E no sexto:

Código:
txtColor.Text = &HFF&
lblSelCol.ForeColor = &HFF&

OBS: em nenhum são códigos iguais, como vc pode perceber, as cores mudam

Ainda no frmItemEditor Procure Por :
Código:
Private Sub Form_Load()
    picItems.Height = 320 * PIC_Y
    Call BitBlt(picSelect.hDC, 0, 0, PIC_X, PIC_Y, picItems.hDC, EditorItemX * PIC_X, EditorItemY * PIC_Y, SRCCOPY)
    picBow.Picture = LoadPicture(App.Path & "\GFX\Flechas.bmp")
End Sub

Deixe a Sub Assim :

Código:
Private Sub Form_Load()
    picItems.Height = 320 * PIC_Y
    Call BitBlt(picSelect.hDC, 0, 0, PIC_X, PIC_Y, picItems.hDC, EditorItemX * PIC_X, EditorItemY * PIC_Y, SRCCOPY)
    picBow.Picture = LoadPicture(App.Path & "\GFX\Flechas.bmp")
    txtColor.Text = &HFFFFFF
lblSelCol.ForeColor = &HFFFFFF
End Sub

Agora no ModGameLogic Procure por:

Código:
Public Sub ItemEditorOk()
    Item(EditorIndex).Name = frmItemEditor.txtName.Text
    Item(EditorIndex).desc = frmItemEditor.txtDesc.Text
    Item(EditorIndex).Pic = EditorItemY * 6 + EditorItemX
    Item(EditorIndex).Type = frmItemEditor.cmbType.ListIndex


Abaixo Adicione:

Código:
Item(EditorIndex).Rarity = frmItemEditor.txtColor.Text

Agora no ModClientTCP procure por:

Código:
Update item packet

Abaixo de:
Código:
Item(n).AttackSpeed = Val(Parse(23))

Adicione:

Código:
Item(n).Rarity = Parse(24)

Ainda em modClientTCP Procure a sub:

Código:
Sub SendSaveItem(ByVal itemnum As Long)
Dim Packet As String

    Packet = "SAVEITEM" & SEP_CHAR & itemnum & SEP_CHAR & Trim(Item(itemnum).Name) & SEP_CHAR & Item(itemnum).pic & SEP_CHAR & Item(itemnum).Type & SEP_CHAR & Item(itemnum).Data1 & SEP_CHAR & Item(itemnum).Data2 & SEP_CHAR & Item(itemnum).Data3 & SEP_CHAR & Item(itemnum).StrReq & SEP_CHAR & Item(itemnum).DefReq & SEP_CHAR & Item(itemnum).SpeedReq & SEP_CHAR & Item(itemnum).MagicReq & SEP_CHAR & Item(itemnum).ClassReq & SEP_CHAR & Item(itemnum).AccessReq & SEP_CHAR
    Packet = Packet & Item(itemnum).AddHP & SEP_CHAR & Item(itemnum).AddMP & SEP_CHAR & Item(itemnum).AddSP & SEP_CHAR & Item(itemnum).AddStr & SEP_CHAR & Item(itemnum).AddDef & SEP_CHAR & Item(itemnum).AddMagi & SEP_CHAR & Item(itemnum).AddSpeed & SEP_CHAR & Item(itemnum).AddEXP & SEP_CHAR & Item(itemnum).desc & SEP_CHAR & Item(itemnum).AttackSpeed
    Packet = Packet & END_CHAR
    Call SendData(Packet)
End Sub

Mude ela toda para:

Código:
Sub SendSaveItem(ByVal ItemNum As Long)
Dim Packet As String

    Packet = "SAVEITEM" & SEP_CHAR & ItemNum & SEP_CHAR & Trim(Item(ItemNum).Name) & SEP_CHAR & Item(ItemNum).Pic & SEP_CHAR & Item(ItemNum).Type & SEP_CHAR & Item(ItemNum).Data1 & SEP_CHAR & Item(ItemNum).Data2 & SEP_CHAR & Item(ItemNum).Data3 & SEP_CHAR & Item(ItemNum).StrReq & SEP_CHAR & Item(ItemNum).DefReq & SEP_CHAR & Item(ItemNum).SpeedReq & SEP_CHAR & Item(ItemNum).MagicReq & SEP_CHAR & Item(ItemNum).ClassReq & SEP_CHAR & Item(ItemNum).AccessReq & SEP_CHAR
    Packet = Packet & Item(ItemNum).AddHP & SEP_CHAR & Item(ItemNum).AddMP & SEP_CHAR & Item(ItemNum).AddSP & SEP_CHAR & Item(ItemNum).AddStr & SEP_CHAR & Item(ItemNum).AddDef & SEP_CHAR & Item(ItemNum).AddMagi & SEP_CHAR & Item(ItemNum).AddSpeed & SEP_CHAR & Item(ItemNum).AddEXP & SEP_CHAR & Item(ItemNum).desc & SEP_CHAR & Item(ItemNum).AttackSpeed & SEP_CHAR & Item(ItemNum).Rarity
    Packet = Packet & END_CHAR
    Call SendData(Packet)
End Sub

Agora no código do frmMirage, na sub:

Código:
Private Sub picInv_MouseMove(Index As Integer, Button As Integer, Shift As Integer, x As Single, y As Single)
Dim d As Long
d = Index

    If Player(MyIndex).Inv(d + 1).Num > 0 Then
        If Item(GetPlayerInvItemNum(MyIndex, d + 1)).Type = ITEM_TYPE_CURRENCY Then
            descName.Caption = Trim(Item(GetPlayerInvItemNum(MyIndex, d + 1)).Name) & " (" & GetPlayerInvItemValue(MyIndex, d + 1) & ")"
        Else
            If GetPlayerWeaponSlot(MyIndex) = d + 1 Then
                descName.Caption = Trim(Item(GetPlayerInvItemNum(MyIndex, d + 1)).Name) & " (equipado)"
            ElseIf GetPlayerArmorSlot(MyIndex) = d + 1 Then
                descName.Caption = Trim(Item(GetPlayerInvItemNum(MyIndex, d + 1)).Name) & " (equipado)"
            ElseIf GetPlayerHelmetSlot(MyIndex) = d + 1 Then
                descName.Caption = Trim(Item(GetPlayerInvItemNum(MyIndex, d + 1)).Name) & " (equipado)"
            ElseIf GetPlayerShieldSlot(MyIndex) = d + 1 Then
                descName.Caption = Trim(Item(GetPlayerInvItemNum(MyIndex, d + 1)).Name) & " (equipado)"
            Else
                descName.Caption = Trim(Item(GetPlayerInvItemNum(MyIndex, d + 1)).Name)
            End If
        End If
        descStr.Caption = Item(GetPlayerInvItemNum(MyIndex, d + 1)).StrReq & " Força"
        descDef.Caption = Item(GetPlayerInvItemNum(MyIndex, d + 1)).DefReq & " Defesa"
        descSpeed.Caption = Item(GetPlayerInvItemNum(MyIndex, d + 1)).SpeedReq & " Agilidade"
        descMagic.Caption = Item(GetPlayerInvItemNum(MyIndex, d + 1)).MagicReq & " Inteligência"
        descHpMp.Caption = "HP: " & Item(GetPlayerInvItemNum(MyIndex, d + 1)).AddHP & " MP: " & Item(GetPlayerInvItemNum(MyIndex, d + 1)).AddMP & " SP: " & Item(GetPlayerInvItemNum(MyIndex, d + 1)).AddSP
        descSD.Caption = "For: " & Item(GetPlayerInvItemNum(MyIndex, d + 1)).AddStr & " Def: " & Item(GetPlayerInvItemNum(MyIndex, d + 1)).AddDef
        descMS.Caption = "Int: " & Item(GetPlayerInvItemNum(MyIndex, d + 1)).AddMagi & " Agi: " & Item(GetPlayerInvItemNum(MyIndex, d + 1)).AddSpeed
        desc.Caption = Trim(Item(GetPlayerInvItemNum(MyIndex, d + 1)).desc)
       
        itmDesc.Visible = True
        Call itmDesc.ZOrder(0)
    Else
        itmDesc.Visible = False
    End If
End Sub

Mude ela toda para:

Código:
Private Sub picInv_MouseMove(Index As Integer, Button As Integer, Shift As Integer, x As Single, y As Single)
Dim d As Long
d = Index

    If Player(MyIndex).Inv(d + 1).Num > 0 Then
        If Item(GetPlayerInvItemNum(MyIndex, d + 1)).Type = ITEM_TYPE_CURRENCY Then
            descName.Caption = Trim(Item(GetPlayerInvItemNum(MyIndex, d + 1)).Name) & " (" & GetPlayerInvItemValue(MyIndex, d + 1) & ")"
            descName.ForeColor = Trim(Item(GetPlayerInvItemNum(MyIndex, d + 1)).Rarity)
        Else
            If GetPlayerWeaponSlot(MyIndex) = d + 1 Then
                descName.Caption = Trim(Item(GetPlayerInvItemNum(MyIndex, d + 1)).Name) & " (equipado)"
                descName.ForeColor = Trim(Item(GetPlayerInvItemNum(MyIndex, d + 1)).Rarity)
            ElseIf GetPlayerArmorSlot(MyIndex) = d + 1 Then
                descName.Caption = Trim(Item(GetPlayerInvItemNum(MyIndex, d + 1)).Name) & " (equipado)"
                descName.ForeColor = Trim(Item(GetPlayerInvItemNum(MyIndex, d + 1)).Rarity)
            ElseIf GetPlayerHelmetSlot(MyIndex) = d + 1 Then
                descName.Caption = Trim(Item(GetPlayerInvItemNum(MyIndex, d + 1)).Name) & " (equipado)"
                descName.ForeColor = Trim(Item(GetPlayerInvItemNum(MyIndex, d + 1)).Rarity)
            ElseIf GetPlayerShieldSlot(MyIndex) = d + 1 Then
                descName.Caption = Trim(Item(GetPlayerInvItemNum(MyIndex, d + 1)).Name) & " (equipado)"
                descName.ForeColor = Trim(Item(GetPlayerInvItemNum(MyIndex, d + 1)).Rarity)
            Else
                descName.Caption = Trim(Item(GetPlayerInvItemNum(MyIndex, d + 1)).Name)
                descName.ForeColor = Trim(Item(GetPlayerInvItemNum(MyIndex, d + 1)).Rarity)
            End If
        End If
        descStr.Caption = Item(GetPlayerInvItemNum(MyIndex, d + 1)).StrReq & " Força"
        descDef.Caption = Item(GetPlayerInvItemNum(MyIndex, d + 1)).DefReq & " Defesa"
        descSpeed.Caption = Item(GetPlayerInvItemNum(MyIndex, d + 1)).SpeedReq & " Agilidade"
        descMagic.Caption = Item(GetPlayerInvItemNum(MyIndex, d + 1)).MagicReq & " Inteligência"
        descHpMp.Caption = "HP: " & Item(GetPlayerInvItemNum(MyIndex, d + 1)).AddHP & " MP: " & Item(GetPlayerInvItemNum(MyIndex, d + 1)).AddMP & " SP: " & Item(GetPlayerInvItemNum(MyIndex, d + 1)).AddSP
        descSD.Caption = "For: " & Item(GetPlayerInvItemNum(MyIndex, d + 1)).AddStr & " Def: " & Item(GetPlayerInvItemNum(MyIndex, d + 1)).AddDef
        descMS.Caption = "Int: " & Item(GetPlayerInvItemNum(MyIndex, d + 1)).AddMagi & " Agi: " & Item(GetPlayerInvItemNum(MyIndex, d + 1)).AddSpeed
        desc.Caption = Trim(Item(GetPlayerInvItemNum(MyIndex, d + 1)).desc)
       
        itmDesc.Visible = True
        Call itmDesc.ZOrder(0)
    Else
        itmDesc.Visible = False
    End If
End Sub


Em modTypes, na sub:

Código:
Sub ClearItem(ByVal Index As Long)

abaixo de:

Código:
Item(Index).AttackSpeed = 1000

Adicione:

Código:
Item(Index).Rarity = vbNullString

Em modTypes, no type:

Código:
Type ItemRec

Abaixo de:

Código:
AttackSpeed As Long

Adicione:

Código:
Rarity As String * 11

Em modGameLogic na sub:

Código:
Public Sub ItemEditorInit()

Abaixo de:

Código:
frmItemEditor.scrlAttackSpeed.Value = Item(EditorIndex).AttackSpeed

Adicione:

Código:
frmItemEditor.txtColor.Text = Trim(Item(EditorIndex).Rarity)



[size=14pt]Server~Side[/size]

em modTypes procure por:
Código:
Type ItemRec

Em baixo de:

Código:
AttackSpeed As Long

Adicione:

Código:
Rarity As String * 11

ainda em modTypes na sub:

Código:
Sub ClearItem(ByVal Index As Long)

Abaixo de:

Código:
Item(Index).AttackSpeed = 0

Adicione:

Código:
Item(Index).Rarity = vbNullString


Agora em modServerTCP procure por:
Código:
' Atualizar o item

Abaixo de:

Código:
Item(N).AttackSpeed = Val(Parse(23))


Coloque:

Código:
Item(N).Rarity = Parse(24)


ainda no modServerTCP, procure pela sub:

Código:
Sub SendEditItemTo(ByVal Index As Long, ByVal ItemNum As Long)
    Dim Packet As String

    Packet = "EDITITEM" & SEP_CHAR & ItemNum & SEP_CHAR & Trim$(Item(ItemNum).Name) & SEP_CHAR & Item(ItemNum).Pic & SEP_CHAR & Item(ItemNum).Type & SEP_CHAR & Item(ItemNum).Data1 & SEP_CHAR & Item(ItemNum).Data2 & SEP_CHAR & Item(ItemNum).Data3 & SEP_CHAR & Item(ItemNum).StrReq & SEP_CHAR & Item(ItemNum).DefReq & SEP_CHAR & Item(ItemNum).SpeedReq & SEP_CHAR & Item(ItemNum).MagicReq & SEP_CHAR & Item(ItemNum).ClassReq & SEP_CHAR & Item(ItemNum).AccessReq & SEP_CHAR
    Packet = Packet & Item(ItemNum).AddHP & SEP_CHAR & Item(ItemNum).AddMP & SEP_CHAR & Item(ItemNum).AddSP & SEP_CHAR & Item(ItemNum).AddStr & SEP_CHAR & Item(ItemNum).AddDef & SEP_CHAR & Item(ItemNum).AddMagi & SEP_CHAR & Item(ItemNum).AddSpeed & SEP_CHAR & Item(ItemNum).AddEXP & SEP_CHAR & Item(ItemNum).Desc & SEP_CHAR & Item(ItemNum).AttackSpeed
    Packet = Packet & END_CHAR
    Call SendDataTo(Index, Packet)
End Sub

mude ela toda para:

Código:
Sub SendEditItemTo(ByVal Index As Long, ByVal ItemNum As Long)
    Dim Packet As String

    Packet = "EDITITEM" & SEP_CHAR & ItemNum & SEP_CHAR & Trim$(Item(ItemNum).Name) & SEP_CHAR & Item(ItemNum).Pic & SEP_CHAR & Item(ItemNum).Type & SEP_CHAR & Item(ItemNum).Data1 & SEP_CHAR & Item(ItemNum).Data2 & SEP_CHAR & Item(ItemNum).Data3 & SEP_CHAR & Item(ItemNum).StrReq & SEP_CHAR & Item(ItemNum).DefReq & SEP_CHAR & Item(ItemNum).SpeedReq & SEP_CHAR & Item(ItemNum).MagicReq & SEP_CHAR & Item(ItemNum).ClassReq & SEP_CHAR & Item(ItemNum).AccessReq & SEP_CHAR
    Packet = Packet & Item(ItemNum).AddHP & SEP_CHAR & Item(ItemNum).AddMP & SEP_CHAR & Item(ItemNum).AddSP & SEP_CHAR & Item(ItemNum).AddStr & SEP_CHAR & Item(ItemNum).AddDef & SEP_CHAR & Item(ItemNum).AddMagi & SEP_CHAR & Item(ItemNum).AddSpeed & SEP_CHAR & Item(ItemNum).AddEXP & SEP_CHAR & Item(ItemNum).Desc & SEP_CHAR & Item(ItemNum).AttackSpeed & SEP_CHAR & Item(ItemNum).Rarity
    Packet = Packet & END_CHAR
    Call SendDataTo(Index, Packet)
End Sub

agora na sub:

Código:
Sub SendUpdateItemTo(ByVal Index As Long, ByVal ItemNum As Long)
    Dim Packet As String

    'Packet = "UPDATEITEM" & SEP_CHAR & ItemNum & SEP_CHAR & Trim$(Item(ItemNum).Name) & SEP_CHAR & Item(ItemNum).Pic & SEP_CHAR & Item(ItemNum).Type & SEP_CHAR & Item(ItemNum).Desc & END_CHAR
    Packet = "UPDATEITEM" & SEP_CHAR & ItemNum & SEP_CHAR & Trim$(Item(ItemNum).Name) & SEP_CHAR & Item(ItemNum).Pic & SEP_CHAR & Item(ItemNum).Type & SEP_CHAR & Item(ItemNum).Data1 & SEP_CHAR & Item(ItemNum).Data2 & SEP_CHAR & Item(ItemNum).Data3 & SEP_CHAR & Item(ItemNum).StrReq & SEP_CHAR & Item(ItemNum).DefReq & SEP_CHAR & Item(ItemNum).SpeedReq & SEP_CHAR & Item(ItemNum).MagicReq & SEP_CHAR & Item(ItemNum).ClassReq & SEP_CHAR & Item(ItemNum).AccessReq & SEP_CHAR
    Packet = Packet & Item(ItemNum).AddHP & SEP_CHAR & Item(ItemNum).AddMP & SEP_CHAR & Item(ItemNum).AddSP & SEP_CHAR & Item(ItemNum).AddStr & SEP_CHAR & Item(ItemNum).AddDef & SEP_CHAR & Item(ItemNum).AddMagi & SEP_CHAR & Item(ItemNum).AddSpeed & SEP_CHAR & Item(ItemNum).AddEXP & SEP_CHAR & Item(ItemNum).Desc & SEP_CHAR & Item(ItemNum).AttackSpeed
    Packet = Packet & END_CHAR
    Call SendDataTo(Index, Packet)
End Sub

mude ela toda para:

Código:
Sub SendUpdateItemTo(ByVal Index As Long, ByVal ItemNum As Long)
    Dim Packet As String

    'Packet = "UPDATEITEM" & SEP_CHAR & ItemNum & SEP_CHAR & Trim$(Item(ItemNum).Name) & SEP_CHAR & Item(ItemNum).Pic & SEP_CHAR & Item(ItemNum).Type & SEP_CHAR & Item(ItemNum).Desc & END_CHAR
    Packet = "UPDATEITEM" & SEP_CHAR & ItemNum & SEP_CHAR & Trim$(Item(ItemNum).Name) & SEP_CHAR & Item(ItemNum).Pic & SEP_CHAR & Item(ItemNum).Type & SEP_CHAR & Item(ItemNum).Data1 & SEP_CHAR & Item(ItemNum).Data2 & SEP_CHAR & Item(ItemNum).Data3 & SEP_CHAR & Item(ItemNum).StrReq & SEP_CHAR & Item(ItemNum).DefReq & SEP_CHAR & Item(ItemNum).SpeedReq & SEP_CHAR & Item(ItemNum).MagicReq & SEP_CHAR & Item(ItemNum).ClassReq & SEP_CHAR & Item(ItemNum).AccessReq & SEP_CHAR
    Packet = Packet & Item(ItemNum).AddHP & SEP_CHAR & Item(ItemNum).AddMP & SEP_CHAR & Item(ItemNum).AddSP & SEP_CHAR & Item(ItemNum).AddStr & SEP_CHAR & Item(ItemNum).AddDef & SEP_CHAR & Item(ItemNum).AddMagi & SEP_CHAR & Item(ItemNum).AddSpeed & SEP_CHAR & Item(ItemNum).AddEXP & SEP_CHAR & Item(ItemNum).Desc & SEP_CHAR & Item(ItemNum).AttackSpeed & SEP_CHAR & Item(ItemNum).Rarity
    Packet = Packet & END_CHAR
    Call SendDataTo(Index, Packet)
End Sub

agora na sub:

Código:
Sub SendUpdateItemToAll(ByVal ItemNum As Long)
    Dim Packet As String

    'Packet = "UPDATEITEM" & SEP_CHAR & ItemNum & SEP_CHAR & Trim$(Item(ItemNum).Name) & SEP_CHAR & Item(ItemNum).Pic & SEP_CHAR & Item(ItemNum).Type & SEP_CHAR & Item(ItemNum).Desc & END_CHAR
    Packet = "UPDATEITEM" & SEP_CHAR & ItemNum & SEP_CHAR & Trim$(Item(ItemNum).Name) & SEP_CHAR & Item(ItemNum).Pic & SEP_CHAR & Item(ItemNum).Type & SEP_CHAR & Item(ItemNum).Data1 & SEP_CHAR & Item(ItemNum).Data2 & SEP_CHAR & Item(ItemNum).Data3 & SEP_CHAR & Item(ItemNum).StrReq & SEP_CHAR & Item(ItemNum).DefReq & SEP_CHAR & Item(ItemNum).SpeedReq & SEP_CHAR & Item(ItemNum).MagicReq & SEP_CHAR & Item(ItemNum).ClassReq & SEP_CHAR & Item(ItemNum).AccessReq & SEP_CHAR
    Packet = Packet & Item(ItemNum).AddHP & SEP_CHAR & Item(ItemNum).AddMP & SEP_CHAR & Item(ItemNum).AddSP & SEP_CHAR & Item(ItemNum).AddStr & SEP_CHAR & Item(ItemNum).AddDef & SEP_CHAR & Item(ItemNum).AddMagi & SEP_CHAR & Item(ItemNum).AddSpeed & SEP_CHAR & Item(ItemNum).AddEXP & SEP_CHAR & Item(ItemNum).Desc & SEP_CHAR & Item(ItemNum).AttackSpeed
    Packet = Packet & END_CHAR
    Call SendDataToAll(Packet)
End Sub

mude ela toda para:

Código:
Sub SendUpdateItemToAll(ByVal ItemNum As Long)
    Dim Packet As String

    'Packet = "UPDATEITEM" & SEP_CHAR & ItemNum & SEP_CHAR & Trim$(Item(ItemNum).Name) & SEP_CHAR & Item(ItemNum).Pic & SEP_CHAR & Item(ItemNum).Type & SEP_CHAR & Item(ItemNum).Desc & END_CHAR
    Packet = "UPDATEITEM" & SEP_CHAR & ItemNum & SEP_CHAR & Trim$(Item(ItemNum).Name) & SEP_CHAR & Item(ItemNum).Pic & SEP_CHAR & Item(ItemNum).Type & SEP_CHAR & Item(ItemNum).Data1 & SEP_CHAR & Item(ItemNum).Data2 & SEP_CHAR & Item(ItemNum).Data3 & SEP_CHAR & Item(ItemNum).StrReq & SEP_CHAR & Item(ItemNum).DefReq & SEP_CHAR & Item(ItemNum).SpeedReq & SEP_CHAR & Item(ItemNum).MagicReq & SEP_CHAR & Item(ItemNum).ClassReq & SEP_CHAR & Item(ItemNum).AccessReq & SEP_CHAR
    Packet = Packet & Item(ItemNum).AddHP & SEP_CHAR & Item(ItemNum).AddMP & SEP_CHAR & Item(ItemNum).AddSP & SEP_CHAR & Item(ItemNum).AddStr & SEP_CHAR & Item(ItemNum).AddDef & SEP_CHAR & Item(ItemNum).AddMagi & SEP_CHAR & Item(ItemNum).AddSpeed & SEP_CHAR & Item(ItemNum).AddEXP & SEP_CHAR & Item(ItemNum).Desc & SEP_CHAR & Item(ItemNum).AttackSpeed & SEP_CHAR & Item(ItemNum).Rarity
    Packet = Packet & END_CHAR
    Call SendDataToAll(Packet)
End Sub

Prontinho, agora você tem seu sistema de Raridade!

Créditos: Mkl Doido

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