Fará com que assim que o jogador usar o item,seus atributos voltem...
No Cliente
no frmEditor_item,procure o cmbType,e em suas propriedades,em list,adicione o seguinte: "Poção para resetar"
em modConstants procure por:
No Servidor
no modConstants abaixo disso:
Adicione:
Em modPlayer
Na sub use item,abaixo disso:
Adicione isso:
Na sub,mude isso:
Para isso:
No Cliente
no frmEditor_item,procure o cmbType,e em suas propriedades,em list,adicione o seguinte: "Poção para resetar"
em modConstants procure por:
- Código:
Public Const ITEM_TYPE_SPELL As Byte = 8
- Código:
Public Const ITEM_TYPE_STAT_RESET As Byte = 9
No Servidor
no modConstants abaixo disso:
- Código:
Public Const ITEM_TYPE_SPELL As Byte = 8
Adicione:
- Código:
Public Const ITEM_TYPE_STAT_RESET As Byte = 9
Em modPlayer
Na sub use item,abaixo disso:
- Código:
Case ITEM_TYPE_SPELL
' stat requirements
For i = 1 To Stats.Stat_Count - 1
If GetPlayerRawStat(index, i) < Item(itemnum).Stat_Req(i) Then
PlayerMsg index, "You do not meet the stat requirements to use this item.", BrightRed
Exit Sub
End If
Next
' level requirement
If GetPlayerLevel(index) < Item(itemnum).LevelReq Then
PlayerMsg index, "You do not meet the level requirement to use this item.", BrightRed
Exit Sub
End If
' class requirement
If Item(itemnum).ClassReq > 0 Then
If Not GetPlayerClass(index) = Item(itemnum).ClassReq Then
PlayerMsg index, "You do not meet the class requirement to use this item.", BrightRed
Exit Sub
End If
End If
' access requirement
If Not GetPlayerAccess(index) >= Item(itemnum).AccessReq Then
PlayerMsg index, "You do not meet the access requirement to use this item.", BrightRed
Exit Sub
End If
' Get the spell num
n = Item(itemnum).Data1
If n > 0 Then
' Make sure they are the right class
If Spell(n).ClassReq = GetPlayerClass(index) Or Spell(n).ClassReq = 0 Then
' Make sure they are the right level
i = Spell(n).LevelReq
If i <= GetPlayerLevel(index) Then
i = FindOpenSpellSlot(index)
' Make sure they have an open spell slot
If i > 0 Then
' Make sure they dont already have the spell
If Not HasSpell(index, n) Then
Call SetPlayerSpell(index, i, n)
Call SendAnimation(GetPlayerMap(index), Item(itemnum).Animation, 0, 0, TARGET_TYPE_PLAYER, index)
Call TakeInvItem(index, itemnum, 0)
Call PlayerMsg(index, "You feel the rush of knowledge fill your mind. You can now use " & Trim$(Spell(n).Name) & ".", BrightGreen)
Else
Call PlayerMsg(index, "You already have knowledge of this skill.", BrightRed)
End If
Else
Call PlayerMsg(index, "You cannot learn any more skills.", BrightRed)
End If
Else
Call PlayerMsg(index, "You must be level " & i & " to learn this skill.", BrightRed)
End If
Else
Call PlayerMsg(index, "This spell can only be learned by " & CheckGrammar(GetClassName(Spell(n).ClassReq)) & ".", BrightRed)
End If
End If
' send the sound
SendPlayerSound index, GetPlayerX(index), GetPlayerY(index), SoundEntity.seItem, itemnum
Adicione isso:
- Código:
Case ITEM_TYPE_STAT_RESET
filename = App.Path & "\data\classes.ini"
Call SetPlayerStat(index, Agility, Val(GetVar(filename, "CLASS" & GetPlayerClass(index), "Agility")))
Call SetPlayerStat(index, Strength, Val(GetVar(filename, "CLASS" & GetPlayerClass(index), "Strength")))
Call SetPlayerStat(index, Intelligence, Val(GetVar(filename, "CLASS" & GetPlayerClass(index), "Intelligence")))
Call SetPlayerStat(index, Endurance, Val(GetVar(filename, "CLASS" & GetPlayerClass(index), "Endurance")))
Call SetPlayerStat(index, Willpower, Val(GetVar(filename, "CLASS" & GetPlayerClass(index), "Willpower")))
If Not GetPlayerPOINTS(index) > 0 Then
Call SetPlayerPOINTS(index, GetPlayerPOINTS(index) + ((GetPlayerLevel(index) - 1) * 3))
Else
Call SetPlayerPOINTS(index, 0)
Call SetPlayerPOINTS(index, GetPlayerPOINTS(index) + ((GetPlayerLevel(index) - 1) * 3))
End If
Call TakeInvItem(index, Player(index).Inv(invNum).Num, 0)
' send the sound
SendPlayerSound index, GetPlayerX(index), GetPlayerY(index), SoundEntity.seItem, itemnum
Call PlayerMsg(index, "Seus atributos foram resetados!", BrightRed)
Na sub,mude isso:
- Código:
Dim n As Long, i As Long, tempItem As Long, x As Long, y As Long, itemnum As Long
Para isso:
- Código:
Dim n As Long, i As Long, tempItem As Long, x As Long, y As Long, itemnum As Long, filename As String